However, on newer versions of the game, that table is obfuscated. GTA V has a native lookup table that allows for quickly obtaining a native's address from its hash. The GTA payload will execute any time the native IS_PLAYER_ONLINE is called by one of Rockstar's scripts. Once the setup is complete, the GTA payload is copied into the newly allocated space, the setup function starts executing it, and the browser payload exits. This function allocates more memory within GTA's process since the EBOOT has limited space.
A small function for setting up the execution environment is copied into free executable space in the EBOOT and IS_PLAYER_ONLINE is hooked to call it. A few bytes are read from the EBOOT to verify that the game is GTA V and to detect the region. With ASLR disabled, the EBOOT always starts at 0x400000 in memory.
Once a game process is found, the syscall ptrace is used to read and write to it. Afterward, the browser payload constantly checks the running processes waiting for one called eboot.bin. The kernel payload also disables ASLR for newly created processes, making it easier to modify them. It includes a few small examples: making the player invincible, giving the player super jump, and teleporting the player when a button combination is pressed.įirst, a kernel payload is executed to escape the sandbox, escalate the web browser's privileges, and make appropriate kernel patches. The purpose of this payload is to provide an easy way of doing just that. In the same way that scripts use natives to control the game, arbitrarily calling them will allow the caller to control the game to his/her desire.
Natives are functions defined within the game's executable. The main way for them to interact with and control the game is to invoke natives. A virtual processor is included in each version of the game to interpret these scripts.
This latest Grand Theft Auto V pack comes following the previously released GTA V Native Caller, GTA 5 Native Caller Updates, GTA V Menu Base PS4 Mod Menu GUI, more GTA V Native Caller Updates, another GTA V Native Caller / Invoker, GTA V PS4 5.05 LTS Menu Base 1.27 with Native Caller and GTA 5 Mod Menus from earlier this year.įrom the README.md: PS4 GTA V Native CallerĪ simple example of calling natives on PS4 GTA V using Vortex's adaptation of CTurt's PS4 ***.Ī large part of GTA V is controlled by custom script files Rockstar writes in their own format. If anyone wants to try to complete it, go for it!" I tossed the unfinished source at Andrew a while back.
Earlier this month ( Twitter) shared a GTA V Native Caller PS4 Port to GTA 1.32 WIP Pack via Marques ( Twitter), and today he extended the invitation to anyone else interested in finishing his work-in-progress (WIP) for Grand Theft Auto V PS4 scene fans.ĭownload: PS4-GTA-V-Native-Caller.bin (1 MB - US) / PS4-GTA-V-Native-Caller.bin (1 MB - EU - Crashes) / PS4-GTA-V-Native-Caller.zip (515 KB - WIP Pack) / PS4-GTA-V-Menu-Base-6.72-1.00.zip / ArabicGuy-1.0-6.72-1.32.zip via cspencer49519 ( GraFfiX49519) / PS4 GTA V Native Caller GIT / PS4-GTA-V-Menu-Base-6.72-1.00.zip via Mustafa0436 / PS4 GTA V Menu Base GIT / ArabicGuy.rar (60 KB - 1.27 bin) / (70 KB - 1.32 bin) / GTA ArabicGuy Menu.zip (201 KB - includes ArabicGuy100.bin, ArabicGuy127.bin and ArabicGuy132.bin) / Lamance_672_132_.bin (1.02 MB - Lamance Menu v0.8 for 1.32 on PS4 6.72) via david1337hax / Lamance_672_132_fixed.bin (1.02 MB - Lamance Menu v0.8.1 for 1.32 on PS4 6.72) via david1337hax / GTAV Mods 7.02 Ports via / BeefQueefMod-672-702-v133.zip (323 KB) / GTAV 75X.zip (7.1 MB - GTAV 75X Payload Ports) / BeefQueefMod-PS4-900-133.zip (165 KB - includes BeefQueefMod-PS4.bin)įrom 2much4ux's Tweet below, to quote: "I mostly ported GTA V Native Caller to GTA 1.32, but didn't have time to finish before school hit.